​What is BIT Siege?
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BIT Siege is a big mech shooter created in unity placed on the moon. The gameplay is a Wave based point defence system, where the player has to stop the enemy mechs from destroying the generators, to get a high score.
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Why we created BIT Siege?
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The reason we made this game was to fill a hole in the current market the lack of Mech combat games, we grew up on them an we have been waiting nearly a decade to play on again.
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Who we created BIT Siege For?
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We created this game for a MID-Core audience the grew up with all of the classic mech games.
What I did and the tools I used.
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For BIT Siege my tasks were to maintain our artistic vision, design the player mech, Enemy mechs, weapons, and environment. I also collaborated with our level designer to create objects to populate our world and support our narrative. Along those duties I helped our programmer with logical support for implementing and coding mechanics and game play functionality.
The tools I used: